November 2008
Beginner
510 pages
16h 24m
English
You're now very close to having something worthy of your newly developed XNA prowess. In the next chapter, you'll fine-tune the game and wrap up your 2D development. In the meantime, let's reflect on what you just accomplished:
You learned some background to artificial intelligence.
You created a factory for sprites that creates sprites at random intervals.
You learned about irrelevant objects and what to do with them to improve game performance.
You created a chasing sprite that follows a player across the screen.
You created an evading sprite that runs from a player.
You drank from the fount of XNA goodness.