November 2008
Beginner
510 pages
16h 24m
English
In the next chapter, we'll look at particle engines and how you can apply HLSL to particles to make them look realistic. But before we get to that, let's take a look back at this chapter and what you just did:
You learned about HLSL syntax, including semantics, keywords, functions, vertex shaders, and pixel shaders.
You implemented your first shader, which colored everything drawn on the screen in red.
You implemented a texture map shader that colored a rectangle based on pixel coordinates in a texture.
You created several different effects using HLSL.