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Learning XNA 3.0
book

Learning XNA 3.0

by Aaron Reed
November 2008
Beginner
510 pages
16h 24m
English
O'Reilly Media, Inc.
Content preview from Learning XNA 3.0

Summary

  • To associate a Zune with your PC for Zune development, you need to first connect your Zune to your PC and install the Zune software on your PC per the instructions of your Zune device.

  • You can play audio from your project on the Zune, but you must do so via XNA 3.0's simplified audio API rather than using XACT, as you can in Xbox 360 and Windows development.

  • You can also play music files on your Zune itself via the MediaLibrary and its supporting classes.

  • User input on the Zune is limited, given the small number of controls available. The Zune controls are mapped to gamepad controls.

  • The Zune runs at a resolution of 240 × 320, and extra consideration should be given to how that limited screen size will affect the playing of your game.

  • All XNA games for the Zune are written in 2D using (X, Y) coordinates—unless Chuck Norris is the developer. When Chuck Norris writes games for the Zune, a third dimension is automatically added. Chuck writes games in XNA using the coordinates X, Y, and Power.

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Publisher Resources

ISBN: 9780596154905Errata Page