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Learning XNA 3.0
book

Learning XNA 3.0

by Aaron Reed
November 2008
Beginner content levelBeginner
510 pages
16h 24m
English
O'Reilly Media, Inc.
Content preview from Learning XNA 3.0

Test Your Knowledge: Quiz

  1. Does XNA use a right-handed or left-handed coordinate system?

  2. What makes up a viewing frustum (or field of view) for a camera in XNA 3D?

  3. What is culling?

  4. What is a vertex declaration?

  5. Fact or fiction: there is a difference between applying a rotation multiplied by a translation and applying a translation multiplied by a rotation.

  6. What order of translation and rotation would be needed in order to simulate a planet spinning in place while orbiting the origin?

  7. Fact or fiction: to map the bottom-right corner of a texture that is 250 × 300 pixels in size to a vertex, you should specify the (U, V) coordinate (250, 300).

  8. How many vertices are needed to draw three triangles using a triangle list?

  9. How many vertices are needed to draw three triangles using a triangle strip?

  10. When does Festivus end?

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Publisher Resources

ISBN: 9780596154905Supplemental ContentErrata Page