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Learning XNA 3.0
book

Learning XNA 3.0

by Aaron Reed
November 2008
Beginner
510 pages
16h 24m
English
O'Reilly Media, Inc.
Content preview from Learning XNA 3.0

Test Your Knowledge: Quiz

  1. Does XNA use a right-handed or left-handed coordinate system?

  2. What makes up a viewing frustum (or field of view) for a camera in XNA 3D?

  3. What is culling?

  4. What is a vertex declaration?

  5. Fact or fiction: there is a difference between applying a rotation multiplied by a translation and applying a translation multiplied by a rotation.

  6. What order of translation and rotation would be needed in order to simulate a planet spinning in place while orbiting the origin?

  7. Fact or fiction: to map the bottom-right corner of a texture that is 250 × 300 pixels in size to a vertex, you should specify the (U, V) coordinate (250, 300).

  8. How many vertices are needed to draw three triangles using a triangle list?

  9. How many vertices are needed to draw three triangles using a triangle strip?

  10. When does Festivus end?

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Publisher Resources

ISBN: 9780596154905Errata Page