November 2008
Beginner
510 pages
16h 24m
English
You're cruising along now with some good game logic, shooting, and sound effects. Before we move on to explosions and particle effects and other fine-tunings, let's review what you did in this chapter:
You created a moving model class, which you were able to use for both enemies and shots.
You created a shooting projectile.
You used the bounding spheres provided by XNA to perform 3D collision detection.
You added a crosshair 2D image to a 3D game.
You implemented sounds using single cues with multiple sounds based on probabilities.