November 2008
Beginner
510 pages
16h 24m
English
When firing a shot in a 3D (or 2D, for that matter) game, how do you determine the direction of the shot?
Fact or fiction: every model has a BoundingSphere object that surrounds the entire model and can
be used for collision detection.
When using BoundingSpheres associated
with a moving model for collision detection, what must be done to the
BoundingSphere in order to accurately
detect collisions?
What is the difference between drawing 2D images on screen in a 3D game and drawing 2D images on the screen in a 2D game?
How much does the tongue of a blue whale weigh?