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Learning XNA 3.0
book

Learning XNA 3.0

by Aaron Reed
November 2008
Beginner content levelBeginner
510 pages
16h 24m
English
O'Reilly Media, Inc.
Content preview from Learning XNA 3.0

Test Your Knowledge: Quiz

  1. When firing a shot in a 3D (or 2D, for that matter) game, how do you determine the direction of the shot?

  2. Fact or fiction: every model has a BoundingSphere object that surrounds the entire model and can be used for collision detection.

  3. When using BoundingSpheres associated with a moving model for collision detection, what must be done to the BoundingSphere in order to accurately detect collisions?

  4. What is the difference between drawing 2D images on screen in a 3D game and drawing 2D images on the screen in a 2D game?

  5. How much does the tongue of a blue whale weigh?

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Publisher Resources

ISBN: 9780596154905Supplemental ContentErrata Page