Chapter 1. It's Alive! It's Alive! – Setup and First Program

The proud feeling of building something is a powerful one. Coupled with the thrill of exploration, it hardly makes it difficult to narrow down why most of our fellow game developers do what they do. Although creation is a major force in this process, failure governs it, much like any other subject. Sooner or later, all of us will be placed in a situation where a brick wall not only derails the development of a given project, but maybe even kills the motivation to work on it. Having a good resource to fall back on is crucial during those times, especially for new developers who are just now getting their hands dirty, and that's where we come in. Our goal is to pass on the experience in ...

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