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SFML Game Development By Example by Raimondas Pupius

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Chapter 10. Can I Click This? – GUI Fundamentals

What do humans and machines really have in common, in the non-Turing sense of the word? It seems like the everyday life of an average human nowadays is almost synonymous with operating the large number of contraptions our species has created, yet most of us don't even speak the same language as the devices we use, which creates a need for some kind of translation. Now it's not as if we can't learn how to speak to machines directly, but it's simply too tedious and time-consuming as our brains work in a completely different way to a common processor. A gray area exists in which relatively intuitive actions performed by humans can also be understood and interpreted by machines without the need for ...

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