Skip to Content
SFML Game Development By Example
book

SFML Game Development By Example

by Raimondas Pupius
December 2015
Beginner to intermediate
522 pages
11h 21m
English
Packt Publishing
Content preview from SFML Game Development By Example

Summary

With the invention of all the tools we need, we will next be working on adding the most common game elements to our final project and bringing it to life, not to mention actually flexing the backend functionality we built. Although this chapter has come to an end, this is by no means the last of us discovering and applying new programming patterns, should a need ever arise again to use one.

A good code-base is one that can handle new features and expansion of old ones with ease. The fruition of this chapter marks the point, at which the games we make are no longer bound to be simplistic due to design restrictions or inconvenient expansion. At this point, the question is no longer "How?", it's "Why not?" Seeing as you have made it this far, ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

OpenGL Game Development By Example

OpenGL Game Development By Example

Stephen Madsen, Robert Madsen
SFML Game Development

SFML Game Development

Jan Haller, Henrik Valter Vogelius, Artur Moreira
Game Development Projects with Unreal Engine

Game Development Projects with Unreal Engine

Gustavo Reis, Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
SDL Game Development

SDL Game Development

Shaun Mitchell

Publisher Resources

ISBN: 9781785287343