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SFML Game Development By Example
book

SFML Game Development By Example

by Raimondas Pupius
December 2015
Beginner to intermediate
522 pages
11h 21m
English
Packt Publishing
Content preview from SFML Game Development By Example

Chapter 7. Rediscovering Fire – Common Game Design Elements

Video games are getting more and more intricate every day. It seems that innovative ideas are on the rise, especially with the increasing popularity of indie games, such as Minecraft and Super Meat Boy. While the game ideas themselves are getting more and more abstract, at least on the outside, the rigid skeleton behind the pretty skin that keeps it standing and helps it retain shape is still taking the place of the lowest common denominator in the eyes of game developers. Even if the focus of the game centers around two unicorns who spend their free time smoking fairy dust and helping Dracula make muffins so that Neptune doesn't blow up, that concept coming to life is going to depend ...

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Publisher Resources

ISBN: 9781785287343