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SFML Game Development By Example by Raimondas Pupius

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Summary

Congratulations on making it past the halfway point of this book! All of the code that was written, the design decisions, accounting for efficiency, and trial and error has brought you to this point. While the game we built is fairly basic, its architecture is also quite robust and expandable, and that is no small feat. Although some things in it may not be perfect, you have also followed the golden rule of getting it working first, before refining it, and now you have quite a few game design patterns under your belt to start building more complex game applications, as well as a solid code-base to expand and improve.

With the conclusion of this chapter, the second project of the book is officially finished. We have solved some quite tricky ...

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