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SFML Game Development By Example by Raimondas Pupius

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Summary

Congratulations on finishing the second chapter of this book! As mentioned previously, it is imperative that you understand everything covered in this chapter, since everything that follows will rely heavily on what we covered here.

Smooth and consistent results on different platforms and under different conditions are just as important as a good structure of an application, which is yet another layer of lasagna, if you will. Upon successful completion of this chapter, you are left yet again with sufficient knowledge to produce applications that can utilize both fixed and variable time-steps in order to create simulations that run identically and independently of the underlying architecture.

Finally, we will leave you with a piece of good ...

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