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SFML Game Development By Example by Raimondas Pupius

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Summary

At the beginning of Chapter 10, Can I Click This? – GUI Fundamentals, our main goal was to achieve a simple yet powerful means of interfacing with our own application. Throughout this chapter, additional topics such as interface and event management, creation and integration of new element types, and expansion of existing code were covered in depth. The effectiveness of all the work that was put into the GUI cannot be measured in any other way but success. We are now left with a system that is capable of producing efficient, responsive, and fast results with the minimum amount of effort and code. Furthermore, you should now have the skills necessary to build even more element types that will enable this system to do amazing things.

In the ...

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