December 2015
Beginner to intermediate
522 pages
11h 21m
English
Congratulations on making it this far! Having covered the most important fundamentals, which includes the basics of socket programming, utilization of threads, and building the underlying layer of client-server communications, we're finally ready to tackle actual game networking! In the final chapter of this book, we're going to integrate this network code into our existing code base, turning a lonely single player RPG into an exciting arena of player versus player combat! See you there!
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