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SFML Game Development By Example by Raimondas Pupius

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Summary

While having good graphics isn't the most important aspect of a game, going from basic shapes to actual sprites being animated on screen can make a world of difference in the eyes of a player. Granted, prettifying a product doesn't fix whatever flaws it may have, which seems like a popular mentality nowadays. Immersing the player into the game world, however, as well as bringing to life what seemed like a bunch of squares, is the effect we're after, which, with the completion of this chapter, you are now able to achieve with a few basic techniques.

In the next chapter, we will be covering common game development elements that will unify all of the graphical bits and pieces we built into a fully functional game with platforming elements, ...

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