December 2015
Beginner to intermediate
522 pages
11h 21m
English
An interface, in its simplest meaning, is a container of elements. It's a window that can be moved around and scrolled and has all of the same features and event hooks as a regular element. Efficiency is also a great concern, as dealing with lots of elements in a single window is a definite possibility. Those problems can be dealt with by carefully designing a way of drawing elements at the appropriate time.
The way we want our interfaces to draw content is by using three separate textures for different purposes, as shown below:

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