May 2023
Intermediate to advanced
132 pages
13h 52m
English
Using gaming strategies in nongame contexts to enhance experience and modify behavior.
Gamification involves making experiences “game-like” by rewarding desired behaviors, providing frequent feedback, and illustrating achievements in highly visible ways. By weaving fun and entertaining features into an experience, gamified environments tap intrinsic motivation when it exists and help develop intrinsic motivation when it doesn’t.1
The SAPS model (an acronym that stands for Status, Access, Power, and Stuff) purports to list in order the things people most desire:
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