Chapter 4. UFO Run - Play with the Environment Effects

I hope you survived through the last chapter, maybe it was too complicating and confusing for some of you. As I promised, in this and the future chapters, we will not use any code, just the engine and its tools.

The aim of this chapter is to learn about the fundamental tools of the engine and the common elements that are used in video games and, following the style of the book, create an entire game using the tools that you just learned about. In this chapter, we will focus on the following important parts of a game:

  • Particle system and particle effects
  • Unreal Motion Graphic UI Designer (UMG)
  • UI Blueprint wizard
  • HUD

Before creating the game, let's introduce the two new main concepts of the game; ...

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