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Unreal Engine Game Development Blueprints
book

Unreal Engine Game Development Blueprints

by Nicola Valcasara
December 2015
Intermediate to advanced
352 pages
7h 3m
English
Packt Publishing
Content preview from Unreal Engine Game Development Blueprints

The game

For this chapter, we are going to extend the flying template of UE4. The final result will be a beat-the-time game where the player will fly around the level, trying to collect as many collectables as possible before the time ends. There will be a menu with buttons, particle system for the player and collectables, and a user interface that shows the score. We will also implement a power bar that increases when a collectable is collected and decreases when the player uses its boost.

Without further ado, let's open the launcher and create a new project, starting from the flying Blueprint template. Call it UFO_Run and, as usual, leave the other settings as the default:

What you will see once it opens is a stylized city, a nice sky and a pawn ...

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Publisher Resources

ISBN: 9781784397777