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Unreal Engine Game Development Blueprints by Nicola Valcasara

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The game

For this chapter, we are going to extend the flying template of UE4. The final result will be a beat-the-time game where the player will fly around the level, trying to collect as many collectables as possible before the time ends. There will be a menu with buttons, particle system for the player and collectables, and a user interface that shows the score. We will also implement a power bar that increases when a collectable is collected and decreases when the player uses its boost.

Without further ado, let's open the launcher and create a new project, starting from the flying Blueprint template. Call it UFO_Run and, as usual, leave the other settings as the default:

What you will see once it opens is a stylized city, a nice sky and a pawn ...

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