December 2015
Intermediate to advanced
352 pages
7h 3m
English
In this chapter, you saw how easy is to create different elements for a puzzle game using just a few of and how it is possible to create potentially infinite game sections by tweaking their settings.
You know now how to manipulate the physic at your advantage, handle triggers in a dynamic environment, and create fun and reusable dynamic objects.
As usual, these are the possible extensions and tweaking for this game:
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