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Unreal Engine Game Development Blueprints by Nicola Valcasara

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Summary

In this chapter, you saw how easy is to create different elements for a puzzle game using just a few of and how it is possible to create potentially infinite game sections by tweaking their settings.

You know now how to manipulate the physic at your advantage, handle triggers in a dynamic environment, and create fun and reusable dynamic objects.

As usual, these are the possible extensions and tweaking for this game:

  • We created bullets but we didn't implement in the game. Do it by creating a new section with shooting turrets around the path. To create them, check how we create the weapon on the previous chapter and use static meshes to create the shapes of the turret.
  • Create a Matinee that shows the whole maze before the player starts it. Launch ...

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