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Unreal Engine Game Development Blueprints by Nicola Valcasara

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Summary

In this last chapter, we saw how to create a realistic environment with the tools that UE4 offers. We saw how to manipulate the terrains and how to use different types of brushes to build any kind of you world have in mind. Thanks to the materials and the light tools, we saw how to give our world the desired atmosphere.

We also built a strong starting point for the inventory of your player, an essential part for this and many others types of games.

We are at the end of our journey and it's time for me to say goodbye. I guided you in the first steps of the difficult process of game creation. I hope you enjoyed reading this guide as much as I enjoyed writing it. I'm sure you now have a better understanding than before and are willing to continue ...

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