Skip to Content
Unreal Engine Game Development Blueprints
book

Unreal Engine Game Development Blueprints

by Nicola Valcasara
December 2015
Intermediate to advanced
352 pages
7h 3m
English
Packt Publishing
Content preview from Unreal Engine Game Development Blueprints

Summary

In this last chapter, we saw how to create a realistic environment with the tools that UE4 offers. We saw how to manipulate the terrains and how to use different types of brushes to build any kind of you world have in mind. Thanks to the materials and the light tools, we saw how to give our world the desired atmosphere.

We also built a strong starting point for the inventory of your player, an essential part for this and many others types of games.

We are at the end of our journey and it's time for me to say goodbye. I guided you in the first steps of the difficult process of game creation. I hope you enjoyed reading this guide as much as I enjoyed writing it. I'm sure you now have a better understanding than before and are willing to continue ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Learning Unreal Engine Game Development

Learning Unreal Engine Game Development

Joanna Lee

Publisher Resources

ISBN: 9781784397777