March 2016
Beginner to intermediate
340 pages
6h 51m
English
Until this point, we have limited our coding to two dimensions. Now, it is time to expand to the third dimension. In many ways, this will not be as intimidating as it sounds. After all, instead of specifying a position using two coordinates (x and y), we will now simply add a third coordinate (z). However, there are some areas where the third dimension will add considerable complexity, and it is my job to help you master that complexity. In this chapter, we will start with the basic understanding of placing an object in a 3D world, including:
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