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OpenGL Game Development By Example
book

OpenGL Game Development By Example

by Stephen Madsen, Robert Madsen
March 2016
Beginner to intermediate
340 pages
6h 51m
English
Packt Publishing
Content preview from OpenGL Game Development By Example

Getting some credit

Everyone likes to get credit for their hard work! Most games will implement a credits screen that shows the name and function of each person involved in creating the game. For AAA titles, this list may be as long as a list for a movie. For smaller, independent games, this list might be three people.

Creating the credits screen

Similarly to the main menu, the credits screen will be based on a background image and a button that can be clicked. We will also need to add text to the screen.

Let's start by declaring a pointer for our screen. Add the following declaration to the variables section of RoboRacer2D.cpp:

Sprite* creditsScreen;

Then, we will instantiate the credits screen in LoadTextures:

creditsScreen = new Sprite(1); creditsScreen->SetFrameSize(800.0f, ...
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Publisher Resources

ISBN: 9781783288199