March 2016
Beginner to intermediate
340 pages
6h 51m
English
Everyone likes to get credit for their hard work! Most games will implement a credits screen that shows the name and function of each person involved in creating the game. For AAA titles, this list may be as long as a list for a movie. For smaller, independent games, this list might be three people.
Similarly to the main menu, the credits screen will be based on a background image and a button that can be clicked. We will also need to add text to the screen.
Let's start by declaring a pointer for our screen. Add the following declaration to the variables section of RoboRacer2D.cpp:
Sprite* creditsScreen;
Then, we will instantiate the credits screen in LoadTextures:
creditsScreen = new Sprite(1); creditsScreen->SetFrameSize(800.0f, ...
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