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OpenGL Game Development By Example
book

OpenGL Game Development By Example

by Stephen Madsen, Robert Madsen
March 2016
Beginner to intermediate
340 pages
6h 51m
English
Packt Publishing
Content preview from OpenGL Game Development By Example

Summary

In this chapter, we covered a lot of new material related to creating a 3D game. You learned how the game camera worked just like a video camera. Anything in the camera's frustum will be rendered to the screen. You also learned about the 3D coordinate system that is used to place objects in a 3D world. Finally, you learned about matrices and vectors, which form the underpinning of how 3D objects are manipulated.

Finally, we started with a blank project and walked through all of the code required to set up a 3D game that will use OpenGL to render. Remember, you will never have to memorize this code! But, it is important that you have a basic understanding of what purpose each line of code serves.

In the next chapter, you will learn to create ...

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Publisher Resources

ISBN: 9781783288199