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OpenGL Game Development By Example
book

OpenGL Game Development By Example

by Stephen Madsen, Robert Madsen
March 2016
Beginner to intermediate
340 pages
6h 51m
English
Packt Publishing
Content preview from OpenGL Game Development By Example

The skybox

While space may be infinite, your computer isn't so there has to be a boundary somewhere. This boundary is called the skybox.

Imagine that our spaceship is flying through space! Space is big. While we may put some planets and asteroids in our universe to give the space ship something to interact with, we certainly won't model every star. Here is what our universe looks like:

The skybox

This is pretty empty, right? You probably already noticed this in our game, SpaceRacer3D. Of course, we could add some more objects of our own—more asteroids, add a bunch of stars—and in a real game, we would. But, there is always a limit to how many objects you can ...

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Publisher Resources

ISBN: 9781783288199