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OpenGL Game Development By Example
book

OpenGL Game Development By Example

by Stephen Madsen, Robert Madsen
March 2016
Beginner to intermediate
340 pages
6h 51m
English
Packt Publishing
Content preview from OpenGL Game Development By Example

Summary

I'm sure you can now understand that most games would not be possible without collision detection. Collision detection allows objects in the game to interact with each other. We used collision detection to get pickups and detect whether we ran into an enemy.

We also discussed the essential task of boundary checking. Boundary checking is a special form of collision detection that checks to see whether an object has reached the screen boundaries. Another type of boundary checking is used to manage the scene background.

In the next chapter, we will wrap up the game by adding some finishing touches, including a heads-up display!

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Publisher Resources

ISBN: 9781783288199