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OpenGL Game Development By Example
book

OpenGL Game Development By Example

by Stephen Madsen, Robert Madsen
March 2016
Beginner to intermediate
340 pages
6h 51m
English
Packt Publishing
Content preview from OpenGL Game Development By Example

Summary

We covered a lot of ground in this chapter. You learned how to create 3D objects in code using OpenGL. At the same time, you learned that you don't really create 3D objects in code! Instead, real games use models that have been created in special 3D modeling software, such as Blender.

Even as a coder, it is useful to learn a little bit about using software, such as Blender, but you will eventually want to find artists and modelers who really know now to use these tools to their full extent. You can even find 3D models online and integrate them into your game.

To close things out, we learned how to load 3D models into our. Spend a few days playing around with Blender and see what you can come up with, and then on to the next chapter!

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Publisher Resources

ISBN: 9781783288199