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OpenGL Game Development By Example
book

OpenGL Game Development By Example

by Stephen Madsen, Robert Madsen
March 2016
Beginner to intermediate
340 pages
6h 51m
English
Packt Publishing
Content preview from OpenGL Game Development By Example

What you need for this book

Each chapter in the book will have exercises that you will need to code. Each exercise is a building block toward creating your first game using OpenGL. It is vitally important that you actually write the code. In our experience, you can't learn any kind of computer programming without actually writing code. Don't just read the book, do the book!

The first chapter of the book will go through the details of setting up a development environment so that you can code the examples in the book. In general, you will need the following:

  • A Windows-based personal computer: You could use a Mac, but the examples used in the book are based on a Windows 10 operating system.
  • A copy of Visual Studio: We will show you how to obtain and ...
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Publisher Resources

ISBN: 9781783288199