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OpenGL Game Development By Example
book

OpenGL Game Development By Example

by Stephen Madsen, Robert Madsen
March 2016
Beginner to intermediate
340 pages
6h 51m
English
Packt Publishing
Content preview from OpenGL Game Development By Example

The game loop

The game loop is the primary mechanism that moves the game forward in time. Before we learn how to create this important component, let's briefly take a look at the structure of most games.

The game structure

There are three phases to most games: the initialization phase, the game loop, and the shutdown phase. The core of any game is the game loop.

The game structure

The game loop is a sequence of processes that run continuously as long as the game is running. The three main processes that occur in the game loop are input, update, and render.

The input process is how the player controls the game. This could be any combination of keyboard, mouse, or control ...

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Publisher Resources

ISBN: 9781783288199