Skip to Content
OpenGL Game Development By Example
book

OpenGL Game Development By Example

by Stephen Madsen, Robert Madsen
March 2016
Beginner to intermediate
340 pages
6h 51m
English
Packt Publishing
Content preview from OpenGL Game Development By Example

Chapter 4. Control Freak

Most games are designed to be interactive. This means that the player must have some way to control what happens during the game. In the last chapter, you wrote code that displayed the robot and moved him across the screen. Now, you will control the robot!

This chapter will explain how to implement an input system to control the game's character, and interact with the game. Topics will include:

  • Types of input: There are many ways to interact with your game. Typically, games written for the PC depended on the mouse and keyboard. Direct touch input has now become the standard for mobile and tablet devices, and soon every PC will also have a touch-enabled display. We will cover the most common methods to receive input in your ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

SFML Game Development By Example

SFML Game Development By Example

Raimondas Pupius
OpenGL – Build high performance graphics

OpenGL – Build high performance graphics

Muhammad Mobeen Movania, David Wolff, Raymond C. H. Lo, William C. Y. Lo

Publisher Resources

ISBN: 9781783288199