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OpenGL Game Development By Example
book

OpenGL Game Development By Example

by Stephen Madsen, Robert Madsen
March 2016
Beginner to intermediate
340 pages
6h 51m
English
Packt Publishing
Content preview from OpenGL Game Development By Example

Advanced topics

Unfortunately, for the last two topics, we only have time to give them an honorable mention. I included them because you are going to hear about these topics, and you need to know what these terms mean.

Game physics

Game physics are the rules that define how objects interact with other objects inside the game universe. For example, in SpaceRacer3D, the ship simply passes through the asteroids. However, there could be many other outcomes:

  • The ship and asteroid could bounce off of each other (rebound)
  • The ship could be sucked into the asteroid with the force increasing as the ship got closer (gravity)
  • The asteroid could push against the ship the closer the ship got to it (reverse gravity)

Each of these effects would be programmed into ...

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Publisher Resources

ISBN: 9781783288199