March 2016
Beginner to intermediate
340 pages
6h 51m
English
In the previous chapter, you created a framework to render OpenGL in 3D. At the very end of that chapter, we added a block of code that rendered a cube. In this chapter, you will learn how to create 3D objects in Open GL, first using code, and then using a 3D modeling program. In this chapter, we will cover the following:
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