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OpenGL Game Development By Example
book

OpenGL Game Development By Example

by Stephen Madsen, Robert Madsen
March 2016
Beginner to intermediate
340 pages
6h 51m
English
Packt Publishing
Content preview from OpenGL Game Development By Example

Chapter 9. Super Models

In the previous chapter, you created a framework to render OpenGL in 3D. At the very end of that chapter, we added a block of code that rendered a cube. In this chapter, you will learn how to create 3D objects in Open GL, first using code, and then using a 3D modeling program. In this chapter, we will cover the following:

  • Graphics cards: 3D graphics cards are basically small computers that are optimized to render objects in 3D. We will take a quick look at how a graphics card does what it does best.
  • Vertices: 3D objects are drawn by plotting points and telling OpenGL to use these points to create an object that can be rendered on the screen.
  • Triangles: Triangles are used to create all 3D objects. You will learn about the relationship ...
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Publisher Resources

ISBN: 9781783288199