What’s the Technique?
In the previous chapter, I explained how to sketch your product. I said that you should sketch before you commit to code because sketches are easier to change. But I kind of skirted around the issue of how you know what changes to make.
In some cases, issues with a design—such as features that are available at the wrong time or overcrowded screens—become obvious once you see it sketched out before you.
But in other cases, it’s not obvious. When is a design good? If you have more than one idea of how to do something, which idea will work best? Where are the issues with your current idea? This chapter will help you find answers to these questions.
Your sketches are basically primitive forms—prototypes, if you like—of your ...
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