June 2011
Intermediate to advanced
344 pages
8h 35m
English
Merely being usable doesn’t make your product fun. However, if your product isn’t usable, it’s probably not fun either.
People experience fun if they have a meaningful challenge, a way of measuring their progress toward mastering that challenge, and the skills to master the challenge.
Don’t provide the challenge. Your users will do that for you.
You don’t need to set the difficulty. Your users will pick a challenge that is suitably difficult for them.
Providing feedback on people’s progress, and allowing them to grow along with the challenges they master, makes their experience more fun.
Try to find a way to reward exploration and positive behavior.
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