March 2018
Beginner
336 pages
8h 6m
English
We will use a custom third-person character controller for our Cucumber Beetle game. First, we should make sure there are no conflicting assets in your game project. Let's start by launching Unity and opening your game project based on the work you did in Chapter 6, Creating and Importing 3D Objects for our Game. Alternatively, you can load the Starting-Chapter-07 Unity project available from the publisher's companion site. Once your project is loaded in Unity, delete any of the following listed items from the Hierarchy panel:
Once the unnecessary assets are deleted, your Hierarchy panel ...
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