March 2018
Beginner
336 pages
8h 6m
English
Planning a game's audio is an important part of game design. Just because we can do something with regards to audio, does not mean we should. Too much audio can be as off-putting as not enough.
The audio selected for the Cucumber Man game is intended to provide sufficient demonstration of how to import, configure, and script a game for various audio effects. To that end, the following audio will be implemented in our Cucumber Man game:
We will perform the implementation in the next section.
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