Version 4.0 was released in 2012 and enabled game developers to create stunning gameplay and animations. The primary updates to the game engine for this release were:
A new animation system called Mecanim
Real-time shadows (for all platforms)
Support for DirectX 11 rendering
Updated the Shuriken particle system, including support for world collision
Added new deployment platforms:
Linux
Adobe Flash
Support for cross-platform dynamic fonts
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