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Getting Started with Unity 2018 - Third Edition
book

Getting Started with Unity 2018 - Third Edition

by Dr. Edward Lavieri Jr.
March 2018
Beginner
336 pages
8h 6m
English
Packt Publishing
Content preview from Getting Started with Unity 2018 - Third Edition

Summary

In this chapter, we planned and implemented audio and visual effects to enhance the overall gameplay. Specifically, we added audio to key events in our combat system and added lighting and particle special effects. We started with an overview of Unity's Audio System, then planned and implemented our game's audio. We then shifted to an introduction to lights and shadows in Unity and covered selected special effects. We concluded by adding a Point light to our cherry trees and a special effect to our spawn pads.

In Chapter 13, Optimizing Our Game for Deployment, you will learn how to diagnose performance problems and how to optimize scripts and graphic rendering. You will also learn how to deploy your game to multiple platforms.

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Publisher Resources

ISBN: 9781788830102