March 2018
Beginner
336 pages
8h 6m
English
There are two camera projections used in Unity: perspective and orthographic. With perspective projection, the camera renders a scene based on the camera angle, as it exists in the scene. Using this projection, the further away an object is from the camera, the smaller it will be displayed. This mimics how we see things in the real world. Because of the desire to produce realistic games, or games that approximate the realworld, perspective projection is the most commonly used in modern games. It is also what we will use in our Cucumber Beetle game.
The other projection is orthographic. An orthographic perspective camera renders a scene uniformly without any perspective. This means that objects further away ...
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