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Getting Started with Unity 2018 - Third Edition
book

Getting Started with Unity 2018 - Third Edition

by Dr. Edward Lavieri Jr.
March 2018
Beginner
336 pages
8h 6m
English
Packt Publishing
Content preview from Getting Started with Unity 2018 - Third Edition

What this book covers

Chapter 1, Downloading and Installing Unity, gives an overview of game engines, followed by a deep look at Unity's beginnings, where the game engine is today, and how it progressed to being one of the top game engines in use today. Unity's capabilities and features are highlighted, and instructions are provided for downloading and installing it.

Chapter 2, The Unity Interface, examines Unity's primary views, windows, layouts, and the toolbar. The interface components covered in this chapter are the ones used most often.

Chapter 3, Designing the Game, covers the design of the book's featured game—Cucumber Beetle. The game design includes gameplay, game mechanics, the player character, the non-player characters, game assets, ...

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Publisher Resources

ISBN: 9781788830102