March 2018
Beginner
336 pages
8h 6m
English
Currently, our game has no clear end and does not implement any reward for the player's actions. In this section, we will design our game's victory and defeat conditions so that there is a clear goal or way to win the game.
In Chapter 3, Designing the Game, we identified three end-of-game conditions: two ending in defeat for our Cucumber Man, and only one resulting in defeat for our Cucumber Beetles.
Here are the victory conditions for our game:
These victory and defeat conditions are pretty simple, and there can only ...
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