이 장에서는 작업증명을 계산하는 방법, 난이도 조정 기간 후 블록의 비트값을 다시 계산하는
방법과 코인베이스 트랜잭션을 파싱하는 방법을 살펴봤습니다.
10
장에서 살펴볼 부분은 네트
워크입니다. 블록 헤더 필드 중 아직 다루지 않았던 머클루트는
11
장에서 살펴보겠습니다.
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