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Timing for Animation, 40th Anniversary Edition, 3rd Edition
book

Timing for Animation, 40th Anniversary Edition, 3rd Edition

by Harold Whitaker, Tom Sito, John Halas
February 2021
Intermediate to advanced
184 pages
4h 7m
English
CRC Press
Content preview from Timing for Animation, 40th Anniversary Edition, 3rd Edition

Directing for Interactive Games

A game generally consists of two parts: the game-play section and the cinematics. These are created in a “game-engine” program utilizing the same type of 2D or 3D animation software used in movies and television. A game usually does not have a director as we would know one in the classic sense. The game creator or designer is called the director. They usually come from the coding end of things. They create not only the narrative but also the look, and how the game plays. They employ concept artists and art directors to achieve their vision, but usually do not generate full storyboards, as much as work from notes and/or thumbnails of how they would like the storyline to run. The time constraints directors deal ...

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Publisher Resources

ISBN: 9781000338225