Timing for Animation, 40th Anniversary Edition, 3rd Edition
by Harold Whitaker, Tom Sito, John Halas
Snow
Gently falling snow drifts in wavy lines and needs even longer cycles than rain to avoid the audience noticing the same flake following itself down the same track. Two seconds may be too short if the repeat is run more than a few times. A foreground flake may take about two seconds to cross the screen, but of course may take less.
To give depth to the snowfall, at least three different sizes of flake are usually needed; the smaller more distant ones traveling more slowly than those in the foreground. Distant snow is not generally animated out of the bottom of the screen but fizzles out in a random way somewhere on the screen. The exact point where it disappears depends on the background on which it is used.
Snow is usually produced by the ...
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