Timing for Animation, 40th Anniversary Edition, 3rd Edition
by Harold Whitaker, Tom Sito, John Halas
3D Camera Moves
The transition to computer technologies has greatly altered the job of creating camera moves in animation. Even in most traditionally animated on paper films, the down-shooter camera stand has been replaced with a digital scanning system and elements painted digitally. In big budget 3D projects, all the animation is produced digitally, so a camera is no longer necessary. Artists planning camera moves no longer draw paper camera guides (drawn field key Fig. 70B), since the moves are blocked out virtually and tested in real time. Fig. 70C, the movement track between fields X and Y, has been replaced with a virtual track on your computer screen called a “path of action.” This is controlled with spline curves, which are bent to modify ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access