Timing for Animation, 40th Anniversary Edition, 3rd Edition
by Harold Whitaker, Tom Sito, John Halas
Rain
One problem with animating rain is that it can appear very mechanical. Although rain actually falls in more or less parallel lines, it must be animated with a more random slope if a realistic effect is to be achieved. It is best to time it moving quickly down. If it is drawn on more than one level, the distant rain should move more slowly, to give depth. Foreground rain should cross the screen in about six frames, while more distant rain should move progressively slower.
Individual drops are drawn as straight lines with consecutive drawings overlapping each other slightly. Rain almost certainly needs single-frame animation for a realistic effect. It also needs a fairly long repeat if it is not to appear too mechanical—24 frames at least. ...
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