Timing for Animation, 40th Anniversary Edition, 3rd Edition
by Harold Whitaker, Tom Sito, John Halas
Peg Movements in 3D Animation
In digital 2D, whether created on paper and then scanned or drawn directly in a digital form, the peg bar or the notion of a peg bar is still the same. The main difference is that the peg bar is invisible to the camera, allowing for the animation to be scaled and positioned anywhere within the field of view. However, the basic structure laid out in the section “Peg movements in traditional animation” remains the same.
Three-dimensional animation has made such problems as compensating peg bar moves a moot point. When walking your character in 3D, they have a true position within the virtual set. The camera’s path of action would be calculated in the rough layout pass, then played back and refined as the animation ...
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