August 2018
Intermediate to advanced
794 pages
28h 4m
English
You enabled the Lightweight Rending Pipeline by installing the package, creating an asset, and choosing that asset for the Project's Scriptable Rending Pipeline Graphics property.
You then created a new Shader Graph asset file, and a new Material that uses your shader.
Your Shader Graph feeds a procedurally generated checkerboard into the Emission property of the PBR Master output node, and also tints the output by choosing a red Color value for the Albedo property. You saved the changes to your Shader Graph asset so that they will be available when the scene runs.
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