To add Reflectiveness and Specularity to a material, follow these steps:
- Import the batteryPrefab.unitypackage package into a new project. Then, select the battery_prefab object from the Assets folder, in the Project panel.
- From the Inspector, expand the Material component and observe the asset preview window. Thanks to the Specular map, the material already features a reflective look. However, it looks as if it is reflecting the scene's default Skybox, as shown in the following screenshot:
- Import the CustomReflection.jpg image file. Ensure that this asset is selected in the Project panel.
- In the Inspector for its Import ...