February 2013
Intermediate to advanced
288 pages
12h 18m
English
There are several ways to retopologize, but the most direct is to use Blender’s projection Snapping tools to create geometry directly on the surface of the mesh you want to retopologize. (See Snapping for more on these tools.)
To start retopologizing a mesh, take the following steps:
Add a new plane object in Object mode.
Enter Edit mode and turn on Snapping.
Change the snapping target to Faces and enable Project onto Surface (see Figure 4-10) to make Blender snap selected vertices and edges onto the surface of other objects by projecting them from the current viewpoint.
Scale down the plane until it is the same size you want the faces to be in your final retopologized mesh. Next, grab and place ...
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